Half life 2 unreal engine

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'Unreal Warfare' was only a working title for builds after Unreal Tournament 1. It would be pretty dumb to rewrite a working system. Half Life 3 is probably never going to be released but if Valve Software decided today to release the game or even remake Half Life 2 using Unreal Engine, it would look almost as stellar. ID is not rewriting the engine each time, look at the Quake and Quake 2 sources, it''s more an evolution.

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'You losers better learn.NOONE CONTROLS OUR GOD DAMN LIFE!!!' - MANOWAR It seems you guys don''t know a lot of things.Well i''m here to tell you the stuff.First Quake3,Quake2,Quake1,Unreal use it''s own engines.The Unreal series use identical version(modified each time new game must come out) and it''s called 'Unreal Warfare'.ID software is writing a new engine each time they make a game.For John Carmack this damn easy.And for Half-Life.the truth might sound a little weird but Half-Life doesn''t used modified Quake2 system at all!!!!It uses modified Quake1 system!!!!!!!!!!!!How can we be sure you ask?Just download the Half-Life SDK used for creating mods and etc and check things like lightmaping(not RGB but simple grayscale ) or stuff like Q1 BSP levels or stuff like textures which size doesn''t get over 128x128 and so on!